Two Turnarounds

I was really impressed by Luke in week five of So Play We All. He built a playtestable game fast and, more importantly, he learned from it. He’s decided to completely rework his gameplay. Player interaction wasn’t what he wanted and he realized it would be a huge amount of work to write. It’s not easy to decide you’ve spent time building the wrong thing, and that maturity impressed me.

And, you know, I’m a huge fan of card games, so it’s nice to see another one in development.

As great as that is, Jim got my vote in this week’s poll.

In a post titled Deity Development he responds to some criticism and then links to the documentation for the abstract work I was hassling him about doing the last few weeks. I’m glad to tangibly see his progress, and it looks like he’s got a solid core built now.