Yomi vs. Nash Equilibria
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I was rereading David Sirlin’s World of Warcraft Teaches the Wrong Things as part of a conversation with a friend and I got to pondering his concept of yomi. I’ve previously mentioned it as having an influence on my game designs, so I’ll just quote his short definition:

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Game Influences (6/6): Kongai
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This is part of a series of blog posts on the design process of my web game:

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