Client Logging to AWS
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Over on the BBGameZone forums helderic asked how to deal with exploits:

Lets say player A finds a exploit to duplicate a item and decides to exploit it. He continues to exploit it for a few weeks then player B finds the bug and reports it.
How would you catch player A? And what are some systems to watch/catch exploits/bugs/cheaters.

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Linearization of the Playing Field
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It bugs me when people say that tools like Amazon’s EC2 and S3 “level the playing field”. They really don’t, the playing field is still as tilted towards the large players as ever.

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