The Game Industry
Games: crunch time, game industry, IGDA, quality of life
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This is a game for 2 – 2,000,000 players of all ages. It should last anywhere from here to eternity (average one hour).
I don’t understand the video game industry. I’ve been paying more attention in the last few months, because I look at my project as a business, not a hobby project. I’ve read books and blogs, had conversations with lots of different folks, wanting to soak up the accumulated knowledge. And it doesn’t make sense.