Ironwood, a Roguelike Game in 7 Days
Games: 7drl, game design, game development, projects, roguelikes
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Ironwood is a roguelike game developed for the 2014 7 Day Roguelike Challenge. “Roguelike” is a pretty poorly defined genre, but generally speaking it’s a turn-based game with generated environments, emergent gameplay from simulationism, and a steep learning curve. (For more, see an informal definition, a formal attempt, or a current take on its broad use.)
Finish a Project
Life: productivity, projects, todo
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The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time.
This annoyingly true aphorism has an important implication: an unfinished project, however close it seems to completion, is worth far less than a completed project. With that in mind, I’ve created a useful tool.
Biz: Barking Stapler, NearbyGamers, projects, Rails, Ruby, web
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I’d like to invite you all to check out my newest project, NearbyGamers, a service for tabletop gamers to find other players. (As I mentioned earlier, it’s a Rails site.) It’s for people who play RPGs, CCGs, TCGs, wargames, board games — basically any game where you need to have a live human on the other side of a table if you want to play.