Craftsmanship Tour: David W. Allen
Code: craftsmanship tour, graphs, NearbyGamers, software craftsmanship
I’m in Grand Junction, Colorado because it seemed as good as any a place to start traveling. I have family in Denver and plans to ski, so why not tour the state a while? Once I knew I was coming to Grand Junction, I remembered GitHub can be searched by location and I got curious, so I did the search.
NearbyGamers To-Do List
Biz: aggregation, events, groups, NearbyGamers, news, performance monitoring, Rails, stores, to-do
NearbyGamers has been growing steadily without a lot of direct action on my part. I’ve been bugfixing and moderating, but aside from some performance improvements in November, it’s been quite a while since its had any user-visible improvements. Mostly this has been because I keep distracting myself with side projects: they’re deceptively simple to start but always have some area(s) of significant non-obvious complexity and a need for time-consuming polishing and refinement. I’m going to finish them off and then give attention to NearbyGamers.
Painless Upgrade to Rails 2.0
Code: ActiveResource, NearbyGamers, Rails, Rails 2.0, routing, Ruby, TDD, test, testing, tests, upgrade, web
I spent a dead-easy 2.5 hours last night updating NearbyGamers to Rails 2.0. My svn commit message read (with links added here for convenience):
I’d like to invite you all to check out my newest project, NearbyGamers, a service for tabletop gamers to find other players. (As I mentioned earlier, it’s a Rails site.) It’s for people who play RPGs, CCGs, TCGs, wargames, board games — basically any game where you need to have a live human on the other side of a table if you want to play.