City of Heroes as a Pastime
Games: City of Heroes, David Sirlin, elder game, min-maxing, Mission Architect, muds, NCSoft, player-generated content
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Last month NCSoft added Mission Architect to City of Heroes, a tool for players to build and share missions that become part of the game. Opening the doors to player-created content — especially that gives an in-game benefit — is a huge risk that I think the world of them for taking. Muds have struggled with this for years and I’ve only seen the muds without strong advancement and power mechanics (usually none at all) allowing players to build areas.