Yomi vs. Nash Equilibria
Games: David Sirlin, game design, math, yomi
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I was rereading David Sirlin’s World of Warcraft Teaches the Wrong Things as part of a conversation with a friend and I got to pondering his concept of yomi. I’ve previously mentioned it as having an influence on my game designs, so I’ll just quote his short definition:
City of Heroes as a Pastime
Games: City of Heroes, David Sirlin, elder game, min-maxing, Mission Architect, muds, NCSoft, player-generated content
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Last month NCSoft added Mission Architect to City of Heroes, a tool for players to build and share missions that become part of the game. Opening the doors to player-created content — especially that gives an in-game benefit — is a huge risk that I think the world of them for taking. Muds have struggled with this for years and I’ve only seen the muds without strong advancement and power mechanics (usually none at all) allowing players to build areas.
Game Influences (6/6): Kongai
Games: Athenge, Civilization, David Sirlin, game design, game influences, Kongai, StarCraft, turn-based strategy, web games, yomi
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This is part of a series of blog posts on the design process of my web game: