Game Influences (4/6): Counter-Strike
Code: Athenge, Counter-Strike, FPS, game design, game influences, web games
This is part of a series of blog posts on the design process of my web game:
Intention and Design
Code: Athenge, Counter-Strike, darkfall, game design, intention, markets, systems, World of Warcraft
The recently-sorta-released MMORPG Darkfall is having trouble with players macroing (running programs that play their characters to build up characters and resources without a player’s attention).