Competition and Bluffing
Games: competition, game design, game mechanic, poker
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Direct competition is when a game is decided by how the opponents interact, how well they stop each other from succeeding. Indirect competition is when opponents can’t influence each others’ successes, like in a sprint.
I love the way that poker straddles the line between the two. The contest of who has the best hand is indirect, I can’t take cards out of your hand, you can’t prevent me from drawing, we make our separate choices and win solely by ranking.
Linearization of the Playing Field
Biz: cloud computing, competition, EC2, S3
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It bugs me when people say that tools like Amazon’s EC2 and S3 “level the playing field”. They really don’t, the playing field is still as tilted towards the large players as ever.