Game Influence (1/6): Ikariam
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This is part of a series of blog posts on the design process of my web game:

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Intention and Design
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The recently-sorta-released MMORPG Darkfall is having trouble with players macroing (running programs that play their characters to build up characters and resources without a player’s attention).

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A Spine of Trust
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I first got the idea for the web game I’ll be working on when I was at a company that was an unhealthy environment:

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Web Game
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The big project I’ve mentioned is a web-based game: in 5-20 minutes per day, you recruit and send out your roster of secret agents on operations from secret bases in an online world made up of your friends and hundreds of thousands of other players.

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