Timing
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Luke, who writes backwards like DaVinci did some more game design with help from #bbg (on irc.freenode.net – anyone’s welcome to drop by to talk browser game development, it’s a great place). Reading his note photo, it looks like he’s breaking cards down into Settings, Characters, and Monsters. There’s not a lot more info, just that he’s spending his hours planning out his game.

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Breakdowns
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When Jim asked me how many hours I could put to So Play We All this week, I said “Negative three”. That turned out to be pretty accurate, as I managed to drop on the floor all but the three most important things for my week. Unfortunately, Oaqn didn’t make that top three so I sent $20 each to Jim and Luke. So, let’s look at what I funded this week.

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Keeping Jim Busy
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Oops, got totally distracted by flying back to Chicago and forgot to write my So Play We All response post on time, so there’s $10 each to Luke and Jim. Late but not lost, here’s that response. (Luke didn’t post an update this week, so I’m only responding to Jim.)

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Rewriting My Competitors
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It’s really clear that the polls So Play We All are measuring progress. When we have a quiet week, there’s a lot fewer votes. This week, there were 4, evenly split between Luke and I. The SPWA site doesn’t have code to handle ties so it highligted me as winning, which I guess means the bugfix is not my problem. :)

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Two Turnarounds
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I was really impressed by Luke in week five of So Play We All. He built a playtestable game fast and, more importantly, he learned from it. He’s decided to completely rework his gameplay. Player interaction wasn’t what he wanted and he realized it would be a huge amount of work to write. It’s not easy to decide you’ve spent time building the wrong thing, and that maturity impressed me.

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Small Steps
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In Week 5 of So Play We All, things were pretty quiet. I bugfixed and laid groundwork. Luke… uh… did something. I read his post and it sounds like he added some helpers but otherwise mostly just rewrote his story. It’s more enjoyable now (seriously, play it), but it doesn’t really feel structurally any different. There’s no added mechanics that I can see. I’m curious where he’s going, though.

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Now Featuring Monsters
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The So Play We All theme this week was “core game objects” and the time budget was 3 hours. I did did well for myself, time to review the others’ work — both of which included monsters.

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SPWA Week 1 Response: Code Hassles and Kittens
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This week in So Play We All our topic was “Signup” and our budget was 4 hours. I originally pushed for more time, but I ended up glad that it was short as I hacked things out on the last day. I don’t need to belabor that, let’s look at how Luke and Jim did with their games.

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SPWA Week 0 Response: A Strong Start
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As mentioned in the rules for So Play We All, we’re required to respond to each other’s progress update. I’m going to be doing the Oaqn progress updates on that blog but the feedback here, mostly to keep that blog focused.

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