Game Influence (1/6): Ikariam
Games: Athenge, game influences, Ikariam, PBBGs, strategy games, web games
This is part of a series of blog posts on the design process of my web game:
This is a game for 2 – 2,000,000 players of all ages. It should last anywhere from here to eternity (average one hour).
I don’t understand the video game industry. I’ve been paying more attention in the last few months, because I look at my project as a business, not a hobby project. I’ve read books and blogs, had conversations with lots of different folks, wanting to soak up the accumulated knowledge. And it doesn’t make sense.
I first got the idea for the web game I’ll be working on when I was at a company that was an unhealthy environment:
Finally, Sweet Success
Games: end of suffering, pinnacle of human achievement, Super Mario Kart, Super Nintendo, triumph everlasting
The sun has come out from behind the clouds, and the world is beautiful again. Now birds sing in the trees and now animals frolic in the long grass. The spring breeze has never been this sweet, nor has the river run so clear.
Hey, it’s Friday. Stop being productive. Here’s the games I’ve been consistently returning to the last few weeks.
At least a few times a week I see someone playing Sudoku while commuting on the L, and it’s always annoyed me. The problem is that Sudoku is a small 9×9 grid with 10-20 numbers on it, and a book is a chunk of dead tree. How inefficient! There’s a tiny amount of very compressable data in a large, uncompressable phsyical object. I can’t do anything about the book, but I could imagine one with a grid on the back, a dry-erase marker in the spine, and two dozen puzzles per page in some kind of notation. I’m not going to start publishing specialty books, but I’d like to know what that notation will be.