SPWA Week 1 Response: Code Hassles and Kittens
Games: Allabrilyn, Fantasy Adventure, so play we all, web games
This week in So Play We All our topic was “Signup” and our budget was 4 hours. I originally pushed for more time, but I ended up glad that it was short as I hacked things out on the last day. I don’t need to belabor that, let’s look at how Luke and Jim did with their games.
SPWA Week 0 Response: A Strong Start
Games: Allabrilyn, Fantasy Adenture Game, oaqn, so play we all, web games
As mentioned in the rules for So Play We All, we’re required to respond to each other’s progress update. I’m going to be doing the Oaqn progress updates on that blog but the feedback here, mostly to keep that blog focused.
Peter Harkins, Jim C. Gadrow, and Luke Hutscal are each building an online game as part of a contest between us. Every week we’ll pick a new area of our games to code on and budget how many hours to spend on it. Every week, someone will be judged to have done the best. Anyone who doesn’t put in the time pays the price by funding the others’ games. Anyone who quits has to delete their entire codebase and all backups.
Grind Without Progression in Die2Nite
Games: collaboration, experience, game design, grind, P, prisoner's dilemma
I’ve been playing the game Die2Nite with a few friends, and I’m fascinated that it has no character advancement — no levels, no skills, no upgrades — but it has a terrible grind.
Over the last few years I’ve recommended JungleDisk to a lot of people, so a blog post is the most efficient way to retract that recommendation.
Chrys Wu asked me my thoughts about how to have easy access to a software project she’s working on so that she can conveniently access them from the several computers she uses regularly. Not all of them can be set up as development machines, so a standard version control system can’t be used alone.
Last Tuesday I spent the afternoon with Jim Ray at the excellent Hooked coffeeshop in Denver, CO (and then I spent the next several days sick from a bad meal and recovering, so this post got delayed).
Craftsmanship Tour: David W. Allen
Code: craftsmanship tour, graphs, NearbyGamers, software craftsmanship
I’m in Grand Junction, Colorado because it seemed as good as any a place to start traveling. I have family in Denver and plans to ski, so why not tour the state a while? Once I knew I was coming to Grand Junction, I remembered GitHub can be searched by location and I got curious, so I did the search.