Games: Allabrilyn, Fantasy Adventure Game, P, so play we all
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Luke, who writes backwards like DaVinci did some more game design with help from #bbg (on irc.freenode.net – anyone’s welcome to drop by to talk browser game development, it’s a great place). Reading his note photo, it looks like he’s breaking cards down into Settings, Characters, and Monsters. There’s not a lot more info, just that he’s spending his hours planning out his game.
Games: Allabrilyn, Fantasy Adventure Game, oaqn, so play we all
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When Jim asked me how many hours I could put to So Play We All this week, I said “Negative three”. That turned out to be pretty accurate, as I managed to drop on the floor all but the three most important things for my week. Unfortunately, Oaqn didn’t make that top three so I sent $20 each to Jim and Luke. So, let’s look at what I funded this week.
Keeping Jim Busy
Games: Allabrilyn, so play we all
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Oops, got totally distracted by flying back to Chicago and forgot to write my So Play We All response post on time, so there’s $10 each to Luke and Jim. Late but not lost, here’s that response. (Luke didn’t post an update this week, so I’m only responding to Jim.)
Games: Allabrilyn, Fantasy Adventure Game, so play we all
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I was really impressed by Luke in week five of So Play We All. He built a playtestable game fast and, more importantly, he learned from it. He’s decided to completely rework his gameplay. Player interaction wasn’t what he wanted and he realized it would be a huge amount of work to write. It’s not easy to decide you’ve spent time building the wrong thing, and that maturity impressed me.
Recreating My Firefox Profile
Code: customization, Firefox, nerd pride, yak shave
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With the release of Firefox 5 a few days ago, I thought it was time to recreate my Firefox profile. You may not know what it is because you only have one: it’s the set of your add-ons, bookmarks, history, and every other kind of customization you can do to Firefox.
Games: Allabrilyn, Fantasy Adventure
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In Week 5 of So Play We All, things were pretty quiet. I bugfixed and laid groundwork. Luke… uh… did something. I read his post and it sounds like he added some helpers but otherwise mostly just rewrote his story. It’s more enjoyable now (seriously, play it), but it doesn’t really feel structurally any different. There’s no added mechanics that I can see. I’m curious where he’s going, though.
Craftsmanship Tour: New York Times
Code: craftsmanship tour, idempotency, journalism, New York Times
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In May, while visiting New York City, I dropped by the New York Times to code with Derek Willis and, impromptu, Dan Berko. I worked with both at the Washington Post (and saw many other familiar names on doors, online journalism is a small town).
Now Featuring Monsters
Code: Allabrilyn, Fantasy Adventure Game, grue, MVC, so play we all
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The So Play We All theme this week was “core game objects” and the time budget was 3 hours. I did did well for myself, time to review the others’ work — both of which included monsters.
SPWA Week 2: Funding and Forms
Games: PHP, satisficing, so play we all, templating
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So Play We All is partly a motivation hack, with teammates/competitors and penalties to make sure we each put in time towards our games. Luke’s job sent him to a conference for almost all of the week, so he didn’t get to do any of his hours. He’s paying us both $20. To keep anyone from falling behind, we’ve tweaked the rules to say that anyone who pays the penalty for missed hours can make them up when they have the time.