Flash Gaming «

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Hey, it’s Friday. Stop being productive. Here’s the games I’ve been consistently returning to the last few weeks.

Boxhead: More Rooms

Objective: Kill Zombies. Shoot up zombies and their demon buddies using a variety of weapons in 8 different levels. I veer between loving and hating the demons. As a game designer, I like that they keep gameplay from stagnating because they require a completely different strategy than zombies. As a player, I hate them because often one stuns you and hits you until you die — so you effectively have only one hit point. Still, I really enjoy this game.

Flash Element TD

Build and upgrade towers to keep streams of enemies from taking away your life. I really like the balance between earning interest, building, and upgrading. I think this game couldn’t get simpler and stay fun; each research point is a serious choice. I haven’t beaten the final level (39).


A unique and well-polished tower defense game, Onslaught has a great upgrade and combo system. Keep the How to Play page open in another tab for at least your first few games, this is complex. There’s a new version in beta, but I believe it’s mostly just a cleanup of the internals. I didn’t find any differences in gameplay after a few minutes of playing.


  1. I love all three of those games.

    Of the three, Onslaught is the only one of these games in active development. The beta is largely just a bugfix release.

    Gaby has fixed some major performance bottlenecks in places and has patched some exploits. The new version also makes a bit more information available to the player, at the cost of making that information a bit more of a hassle to get at.

    Lots of the changes in the Onslaught beta are actually geared toward making a port to Flash 9 – which will result in even more performance gains and general coolness. I await with lots of eager anticipatory waitingness. ;)

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