Archive for tag game design
- 2011-03-07 Grind Without Progression in Die2Nite in Games
- 2010-05-07 Yomi vs. Nash Equilibria in Games
- 2010-04-09 Efficiency Replaces Autonomy in Biz
- 2010-03-20 Competition and Bluffing in Games
- 2010-01-11 Game Influences (7/6): Warstorm in Games
- 2009-06-03 Athenge Ops Playtested in Games
- 2009-05-26 Karma, Farming and Play Styles in Games
- 2009-05-25 Feedback and WeeWar’s Game Design in Games
- 2009-05-19 Technology Trees in Games
- 2009-05-18 Game Influences (6/6): Kongai in Games
- 2009-05-15 Game Influences (5/6): X-Com in Games
- 2009-05-14 Game Influences (4/6): Counter-Strike in Code
- 2009-05-13 Game Influences (3/6): Tactics Ogre in Games
- 2009-03-23 Intention and Design in Code
- 2009-02-28 A Spine of Trust in Games
- 2009-02-14 Web Game in Biz
- 2008-05-06 Free Shipping From Amazon Merchants in Biz
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This page archives old blog posts. Current posts are at the front page.