Archive for category Games
- 2011-08-12 Timing tagged Allabrilyn, Fantasy Adventure Game, P, so play we all
- 2011-08-06 Breakdowns tagged Allabrilyn, Fantasy Adventure Game, oaqn, so play we all
- 2011-07-18 Keeping Jim Busy tagged Allabrilyn, so play we all
- 2011-07-09 Rewriting My Competitors tagged Allabrilyn, code smells, Fantasy Adventure, metaprogramming, Rails, Ruby, sessions, so play we all
- 2011-07-01 Two Turnarounds tagged Allabrilyn, Fantasy Adventure Game, so play we all
- 2011-06-23 Small Steps tagged Allabrilyn, Fantasy Adventure
- 2011-06-11 SPWA Week 2: Funding and Forms tagged PHP, satisficing, so play we all, templating
- 2011-06-03 SPWA Week 1 Response: Code Hassles and Kittens tagged Allabrilyn, Fantasy Adventure, so play we all, web games
- 2011-05-31 SPWA Week 0 Response: A Strong Start tagged Allabrilyn, Fantasy Adenture Game, oaqn, so play we all, web games
- 2011-03-07 Grind Without Progression in Die2Nite tagged collaboration, experience, game design, grind, P, prisoner's dilemma
- 2010-11-19 Social Pastimes tagged Facebook, game industry, social games
- 2010-05-07 Yomi vs. Nash Equilibria tagged David Sirlin, game design, math, yomi
- 2010-03-20 Competition and Bluffing tagged competition, game design, game mechanic, poker
- 2010-01-11 Game Influences (7/6): Warstorm tagged Athenge, business models, game design, game influences, verbs, Warstorm, web games
- 2009-06-03 Athenge Ops Playtested tagged Athenge, game design, playtesting
- 2009-05-27 City of Heroes as a Pastime tagged City of Heroes, David Sirlin, elder game, min-maxing, Mission Architect, muds, NCSoft, player-generated content
- 2009-05-26 Karma, Farming and Play Styles tagged Athenge, farming, game design, karma, spreadsheet games
- 2009-05-25 Feedback and WeeWar’s Game Design tagged DiceAttack, feedback, game design, WeeWar
- 2009-05-19 Technology Trees tagged Athenge, directed acyclic graph, dot, game design, game influences, gating, graphviz, Ikariam, PBBGs, power scale, technology tree, web games
- 2009-05-18 Game Influences (6/6): Kongai tagged Athenge, Civilization, David Sirlin, game design, game influences, Kongai, StarCraft, turn-based strategy, web games, yomi
- 2009-05-15 Game Influences (5/6): X-Com tagged abandonware, Athenge, game design, game influences, turn-based strategy, web games, X-Com
- 2009-05-13 Game Influences (3/6): Tactics Ogre tagged Athenge, Final Fantasy Tactics, game design, game influences, tactical RPGs, Tactics Ogre, web games
- 2009-05-12 The Farming Genre tagged Athenge, game influences, PBBGs, web games
- 2009-05-12 Game Influences (2/6): WeeWar tagged Athenge, game influences, PBBGs, strategy games, web games, WeeWar
- 2009-05-11 Game Influence (1/6): Ikariam tagged Athenge, game influences, Ikariam, PBBGs, strategy games, web games
- 2009-04-05 The Game Industry tagged crunch time, game industry, IGDA, quality of life
- 2009-02-28 A Spine of Trust tagged Athenge, betrayal, game design, prisoner's dilemma, trust
- 2008-03-31 Finally, Sweet Success tagged end of suffering, pinnacle of human achievement, Super Mario Kart, Super Nintendo, triumph everlasting
- 2007-12-12 A Very Short Review of Portal and Steam tagged gaming, Portal, review, Steam, Valve
- 2007-10-04 These Elves are People tagged Club Penguin, gaming, Habbo Hotel, journalism, media, MetaPlace, mmorpgs, online gaming, puzzle pirates, virtual worlds, Washington Post, web, web 2.0, World of Warcraft
- 2007-05-11 Flash Gaming tagged Flash, wasting time
- 2006-02-15 Compressing Sudoku tagged math
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This page archives old blog posts. Current posts are at the front page.