Archive for 2011
- 2011-08-12 Timing in Games tagged Allabrilyn, Fantasy Adventure Game, P, so play we all
- 2011-08-06 Breakdowns in Games tagged Allabrilyn, Fantasy Adventure Game, oaqn, so play we all
- 2011-07-18 Keeping Jim Busy in Games tagged Allabrilyn, so play we all
- 2011-07-09 Rewriting My Competitors in Games tagged Allabrilyn, code smells, Fantasy Adventure, metaprogramming, Rails, Ruby, sessions, so play we all
- 2011-07-01 Two Turnarounds in Games tagged Allabrilyn, Fantasy Adventure Game, so play we all
- 2011-06-25 Recreating My Firefox Profile in Code tagged customization, Firefox, nerd pride
- 2011-06-23 Small Steps in Games tagged Allabrilyn, Fantasy Adventure
- 2011-06-22 Craftsmanship Tour: New York Times in Code tagged craftsmanship tour, idempotency, journalism, New York Times
- 2011-06-18 Now Featuring Monsters in Code tagged Allabrilyn, Fantasy Adventure Game, grue, MVC, so play we all
- 2011-06-11 SPWA Week 2: Funding and Forms in Games tagged PHP, satisficing, so play we all, templating
- 2011-06-03 SPWA Week 1 Response: Code Hassles and Kittens in Games tagged Allabrilyn, Fantasy Adventure, so play we all, web games
- 2011-05-31 SPWA Week 0 Response: A Strong Start in Games tagged Allabrilyn, Fantasy Adenture Game, oaqn, so play we all, web games
- 2011-05-23 So Play We All in Biz tagged browser games, oaqn, so play we all
- 2011-03-30 Software Craftsmanship Tour: Aidan Rogers in Code tagged craftsmanship tour, interfaces, object orientation, open question, software development
- 2011-03-07 Grind Without Progression in Die2Nite in Games tagged collaboration, experience, game design, grind, P, prisoner's dilemma
- 2011-02-19 Retracting my JungleDisk Recommendation in Code tagged backups, JungleDisk, tarsnap
- 2011-02-15 Dropbox and Git Play Well Together in Code tagged Dropbox, git, how to, version control
- 2011-02-13 Craftsmanship Tour: Jim Ray in Code tagged craftsmanship tour, Devise, git, Ruby on Rails, vim
- 2011-01-04 Craftsmanship Tour: David W. Allen in Code tagged craftsmanship tour, graphs, NearbyGamers, software craftsmanship