<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Game Industry</title>
	<atom:link href="http://push.cx/2009/the-game-industry/feed" rel="self" type="application/rss+xml" />
	<link>http://push.cx/2009/the-game-industry</link>
	<description>A traveling geek&#039;s blog on development, games, and the web</description>
	<lastBuildDate>Tue, 10 Apr 2012 23:41:09 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: Careers in Computing &#171; heythosearemypizzarolls</title>
		<link>http://push.cx/2009/the-game-industry/comment-page-1#comment-197599</link>
		<dc:creator>Careers in Computing &#171; heythosearemypizzarolls</dc:creator>
		<pubDate>Tue, 10 Apr 2012 23:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://push.cx/?p=796#comment-197599</guid>
		<description>[...] &#8220;&#8216;few studios can avoid a crunch as deadlines loom.&#8217;&#8221;  - &#8220;The Game Industry&#8221; (http://push.cx/2009/the-game-industry) [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;&#8216;few studios can avoid a crunch as deadlines loom.&#8217;&#8221;  &#8211; &#8220;The Game Industry&#8221; (<a href="http://push.cx/2009/the-game-industry" rel="nofollow">http://push.cx/2009/the-game-industry</a>) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Teri</title>
		<link>http://push.cx/2009/the-game-industry/comment-page-1#comment-93614</link>
		<dc:creator>Teri</dc:creator>
		<pubDate>Tue, 05 May 2009 20:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://push.cx/?p=796#comment-93614</guid>
		<description>This post, plus reading up on what you want of your project made me think of &lt;a href=&quot;http://mega64.com/2009/04/03/if-youre-not-indie-fk-you/&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt;. 

And personally, I&#039;d love to play your game. Hell, I LOVED Nation States.</description>
		<content:encoded><![CDATA[<p>This post, plus reading up on what you want of your project made me think of <a href="http://mega64.com/2009/04/03/if-youre-not-indie-fk-you/" rel="nofollow">this</a>. </p>
<p>And personally, I&#8217;d love to play your game. Hell, I LOVED Nation States.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shea</title>
		<link>http://push.cx/2009/the-game-industry/comment-page-1#comment-93146</link>
		<dc:creator>shea</dc:creator>
		<pubDate>Thu, 16 Apr 2009 02:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://push.cx/?p=796#comment-93146</guid>
		<description>Having worked in the industry for about 10 years now, I can add that, in my experience, the quality of life and culture varies *tremendously* between companies and individual studios.  Games are high-risk, difficult to create, and failure is more common than success.  Like any industry with those characteristics, the game industry features many bad places, a few good places, and a small number of truly great places to work.  Everyone should do their research about any given studio before diving in.</description>
		<content:encoded><![CDATA[<p>Having worked in the industry for about 10 years now, I can add that, in my experience, the quality of life and culture varies *tremendously* between companies and individual studios.  Games are high-risk, difficult to create, and failure is more common than success.  Like any industry with those characteristics, the game industry features many bad places, a few good places, and a small number of truly great places to work.  Everyone should do their research about any given studio before diving in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://push.cx/2009/the-game-industry/comment-page-1#comment-92930</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 10 Apr 2009 11:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://push.cx/?p=796#comment-92930</guid>
		<description>Even &lt;a href=&quot;http://en.wikipedia.org/wiki/Erin_Hoffman&quot; rel=&quot;nofollow&quot;&gt;successfully being sued&lt;/a&gt; doesn&#039;t seem to have changed the industry.</description>
		<content:encoded><![CDATA[<p>Even <a href="http://en.wikipedia.org/wiki/Erin_Hoffman" rel="nofollow">successfully being sued</a> doesn&#8217;t seem to have changed the industry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter Harkins</title>
		<link>http://push.cx/2009/the-game-industry/comment-page-1#comment-92786</link>
		<dc:creator>Peter Harkins</dc:creator>
		<pubDate>Tue, 07 Apr 2009 12:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://push.cx/?p=796#comment-92786</guid>
		<description>I didn&#039;t mean to imply that the game industry was unaware, quite the opposite. I guess it got lost in an edit.

I&#039;ve changed the &quot;current surveys confirm that working environments are poor and failure rates are high&quot; to &quot;current surveys confirm the widespread perception that...&quot; to put it back. I think it&#039;s important, because I&#039;m perhaps most frustrated by everyone knowing it&#039;s broken and not acting to fix it.

Thanks for the link. It&#039;s telling that &quot;a lot of Sundays this studio was empty, which I thought was great.&quot;</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t mean to imply that the game industry was unaware, quite the opposite. I guess it got lost in an edit.</p>
<p>I&#8217;ve changed the &#8220;current surveys confirm that working environments are poor and failure rates are high&#8221; to &#8220;current surveys confirm the widespread perception that&#8230;&#8221; to put it back. I think it&#8217;s important, because I&#8217;m perhaps most frustrated by everyone knowing it&#8217;s broken and not acting to fix it.</p>
<p>Thanks for the link. It&#8217;s telling that &#8220;a lot of Sundays this studio was empty, which I thought was great.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric J</title>
		<link>http://push.cx/2009/the-game-industry/comment-page-1#comment-92762</link>
		<dc:creator>Eric J</dc:creator>
		<pubDate>Tue, 07 Apr 2009 03:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://push.cx/?p=796#comment-92762</guid>
		<description>Not &lt;i&gt;everyone&lt;/i&gt; is unaware of this cultural dysfunctionality. Just last week I read &lt;a href=&quot;http://ve3d.ign.com/articles/news/45571/Peter-Molyneux-Destroyed-Lives&quot; rel=&quot;nofollow&quot;&gt;an interview with Peter Molyneaux&lt;/a&gt; (Populous --- Fable 2), wherein he admitted that the development of Fable &quot;destroyed families,&quot; and that his proudest achievement was fixing this aspect of his company.</description>
		<content:encoded><![CDATA[<p>Not <i>everyone</i> is unaware of this cultural dysfunctionality. Just last week I read <a href="http://ve3d.ign.com/articles/news/45571/Peter-Molyneux-Destroyed-Lives" rel="nofollow">an interview with Peter Molyneaux</a> (Populous &#8212; Fable 2), wherein he admitted that the development of Fable &#8220;destroyed families,&#8221; and that his proudest achievement was fixing this aspect of his company.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Infovore &#187; Bookmarks for April 5th through April 6th</title>
		<link>http://push.cx/2009/the-game-industry/comment-page-1#comment-92728</link>
		<dc:creator>Infovore &#187; Bookmarks for April 5th through April 6th</dc:creator>
		<pubDate>Mon, 06 Apr 2009 12:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://push.cx/?p=796#comment-92728</guid>
		<description>[...] The Game Industry - Push cx &quot;Looking in, it&#8217;s clear that the game industry is broken and not getting fixed anytime soon. I will not be joining the game industry. I&#8217;m interested in building a profitable business making fun games in a good working environment, and that&#8217;s simply not what it does. Maybe I could hoist one more flag in the indie games parade, but I think of myself as building a Micro-ISV in the web software business. It&#8217;s a much nicer community.&quot; As usual: anyone with a degree of sanity looking in from the outside comes to the same conclusions. (tags: games industry management work overtime crunch lunacy ) [...]</description>
		<content:encoded><![CDATA[<p>[...] The Game Industry &#8211; Push cx &quot;Looking in, it&rsquo;s clear that the game industry is broken and not getting fixed anytime soon. I will not be joining the game industry. I&rsquo;m interested in building a profitable business making fun games in a good working environment, and that&rsquo;s simply not what it does. Maybe I could hoist one more flag in the indie games parade, but I think of myself as building a Micro-ISV in the web software business. It&rsquo;s a much nicer community.&quot; As usual: anyone with a degree of sanity looking in from the outside comes to the same conclusions. (tags: games industry management work overtime crunch lunacy ) [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

