Archive for 2009-05
- 2009-05-30 Developer Day Notes in Code tagged conference, Developer Day
- 2009-05-29 Client Logging to AWS in Code tagged AWS, EC2, Elastic MapReduce, Hadoop, logging, S3
- 2009-05-27 City of Heroes as a Pastime in Games tagged City of Heroes, David Sirlin, elder game, min-maxing, Mission Architect, muds, NCSoft, player-generated content
- 2009-05-26 Karma, Farming and Play Styles in Games tagged Athenge, farming, game design, karma, spreadsheet games
- 2009-05-25 Feedback and WeeWar’s Game Design in Games tagged DiceAttack, feedback, game design, WeeWar
- 2009-05-19 Technology Trees in Games tagged Athenge, directed acyclic graph, dot, game design, game influences, gating, graphviz, Ikariam, PBBGs, power scale, technology tree, web games
- 2009-05-18 Game Influences (6/6): Kongai in Games tagged Athenge, Civilization, David Sirlin, game design, game influences, Kongai, StarCraft, turn-based strategy, web games, yomi
- 2009-05-15 Game Influences (5/6): X-Com in Games tagged abandonware, Athenge, game design, game influences, turn-based strategy, web games, X-Com
- 2009-05-14 Game Influences (4/6): Counter-Strike in Code tagged Athenge, Counter-Strike, FPS, game design, game influences, web games
- 2009-05-13 Game Influences (3/6): Tactics Ogre in Games tagged Athenge, Final Fantasy Tactics, game design, game influences, tactical RPGs, Tactics Ogre, web games
- 2009-05-12 The Farming Genre in Games tagged Athenge, game influences, PBBGs, web games
- 2009-05-12 Game Influences (2/6): WeeWar in Games tagged Athenge, game influences, PBBGs, strategy games, web games, WeeWar
- 2009-05-11 Game Influence (1/6): Ikariam in Games tagged Athenge, game influences, Ikariam, PBBGs, strategy games, web games
- 2009-05-09 As Difficult as Possible in Biz tagged abstraction, difficulty, management, outsourcing
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This page archives old blog posts. Current posts are at the front page.